Why are we building our games? What specific problems are we addressing that we feel other games don't address to our satisfaction?
A deep dive on the origins of our game(s).
If you have any questions, comments, or free-floating hostility, you can email us at:
flailforwardpodcast@gmail.com (though we barely check this better to go to the below)
Or tweet us on Twitter:
twitter.com/FlailForward
discord: discord.gg/Hz7zFwq
Facebook & Instagram @flailforward
Catreece - tinyurl.com/SAORSA
Rob - ashesofthemagi.com twitter.com/ashesofthemagi
Kavoir - Is the problem other games are trying to solve.
Mark - twitter.com/praxisarcanum