Kert Gartner is responsible for some of the most popular VR game trailers out there - for Virtual Rickality, Job Simulator, Fantastic Contraptions and many others. He also creates traditional game trailers and graphics packages for gaming festivals. Before finding his way to this unique niche he worked as a VFX artists at Frantic Films.
In this episode we talk about why we both like to document and share our experience in blog-posts, lectures and podcasts, and what we value about this process (this episode in itself is a direct result of Kert publishing detailed posts about his experimentation with mixed-reality).
We also talk about the switch from working at a big VFX company to becoming a one man operation and the pros and cons of both lifestyles.
And we talked a lot about new and old technology, both in VFX and in VR, and how corporate greed often stifles innovation and it’s often up to individuals to set out and push innovation forward, when multi-million dollar corporations not only sit idly by, but keep a huge talent potential locked in golden chains (my own interpretation).
Relevant links:
Kert’s website:
http://www.kertgartner.com/
Virtual Rickality game trailer:
https://www.youtube.com/watch?v=ZsCGXcpa3Qw
Show notes:
Kert’s mixed-reality blog post:
http://www.kertgartner.com/making-mixed-reality-vr-trailers-and-videos/
Kert’s mixed-reality video essay:
https://www.youtube.com/watch?time_continue=224&v=b8bSeLca130
My mixed-reality production largely inspired by Kert’s work:
https://www.youtube.com/watch?v=Hd0kYFUvIcY
My blog post about mixed-reality:
http://www.outpostvfx.com/blog/2017/7/15/mixed-reality
Winnitron:
http://winnitron.com/index.html
Frantic Films:
http://franticfilms.com/
Derek Lieu:
https://www.derek-lieu.com/
Fabric Engine (discontinued):
https://vimeo.com/133021867
The title image for this episode courtesy of Andrew Cochrane.
Opening and closing song: "14 Days" by Akın Sevgör.
@akinsevgor