Have you ever walked into an environment where you didn’t know anybody in the room or about anything that was going on? Yeah, we have too. For our introverts, it’s the most awkward experience in the world. For our extroverts, you’re simply built differently, and that’s ok. But either way, before you walk into any situation we would all love to know what we are getting into before we go.
In this Episode, Tony and Josh talk about the importance of "knowing before you go" in both the D&D and Biblical aspect. In D&D, players and DM’s/GM’s can utilize what is known as a “Session 0”, an informative session prior to your game beginning that outlines everything you need to know before you start the game. The boys discuss what that can look like, and provide creative insights on how you can use them to your advantage to create an energetic game play environment. Within the Word of God, we enter into different seasons and assignments without knowing essential things about who God is, who we are, where we are going, or knowing that we aren’t perfect. Without knowing these things, this walk becomes more difficult day after day. But when we begin to understand essential things, we will understand how to cultivate our walks even better with where we are planted.
So simple, so powerful, so needed! Let’s dive in!!!
Deck of Player Safety (Created by Tom Nelson)
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Dungeons & Disciples (Main Theme) composed by Tony Benda (used, of course, with permission).
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