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#375: In this episode of GT Radio, Josué, Link, Lara, and Marc explore the idea that therapy works a lot like a roguelike—or roguelite—video game. Using games such as Hades, Rogue Legacy, The Binding of Isaac, Cult of the Lamb, and God of War: Ragnarok – Valhalla, the group breaks down how repeated “runs,” procedural generation, and permanent upgrades mirror the experience of doing therapeutic work over time.

Josué introduces the history of the roguelike genre and explains the distinction between roguelikes (where each run resets completely) and roguelites (where players gain permanent upgrades). From there, the conversation turns toward therapy: revisiting the same issues repeatedly, gaining insight that doesn’t disappear, sometimes feeling stronger, and other times feeling like progress has stalled.


The discussion deepens with a focus on God of War: Ragnarok – Valhalla, where Kratos’ journey is explicitly framed as “The Work.” The group reflects on how narrative-driven games can represent trauma processing, emotional breakthroughs, support systems, and the idea that growth doesn’t always look linear. They also discuss how therapy can involve both skill-building (CBT, DBT, behavioral strategies) and deeper trauma work that leads to lasting internal change.


Throughout the episode, the hosts examine whether therapy is more like a roguelike, a roguelite, or a blend of both—and how reframing therapy in this way can reduce frustration with repetition and help normalize setbacks as part of the process.


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Join the conversation on the GT Forum at https://forum.geektherapy.org or connect with the Geek Therapy Network on Discord, Mastodon, and other social platforms linked at https://geektherapy.org.


What games best capture what therapy feels like for you?
Do you see therapy as more of a roguelike, a roguelite, or something else entirely?
What feels like a “permanent upgrade” in your own growth?