In this episode of the Mastering Retention show, Hadrien Carpentier, the Game Lead at Oh BiBi joins us to talk about their game, FRAG Pro Shooter, and having an audience-first approach. He also goes over how they are doing without a game designer!
Episode highlights:
- How Hadrien got to his current position
- When should you innovate the art style of a game
- FRAG Pro Shooter and having an audience-first approach
- Game engagement
- How to stay up to date in the industry
- How his team goes about not having game designers
- The work of the community management team
- FPS trends
- His retention tip!