Listen

Description

Aboard the Argent Wind, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys settle in for a peaceful journey east. But to live the life of the traveler is to dare fate, as all journeys are invitations to encounter the forgotten and the unexpected both. And for this group of adventurers, they find themselves faced with one and then the other: First, the sudden appearance of a childhood friend. Next, a rumbling of what might be amiss in the City of Iron Chains…

This week on Perpetua: On Track to Iron Chains Pt. 03

Perpetua Guide [In Progress v.03]

Town Maps [TNMP]

Cenn, City of Iron Chains [CNMP]

The Ironclad Parade

The creepy statues surrounding all of Cenn. Nothing happens if you walk through here when you first arrive, besides the occasional tremor. I thought there’d be ghosts to fight or something, but just these statues for now.

Pilgrim’s Quarter

The western border of Cenn, home to hotels, campgrounds, and a general store where you can get IP and other basic items. This is where you arrive if you end up taking the train route to the city.

Digsite West

This used to be one of the two big dig sites in Cenn, where they were trying to pull up the weird object buried underground, plus all the strange relics and equipment they could find. That latter part is why it turned into a huge shopping zone, and once it was a shopping zone, it was also a food zone. Definitely stop in here before pushing too far in Cenn. 

Here’s what you can buy there:

Weapons

Siegebreaker - 750 asta 

DEX + INS -【HR + 12】physical damage - Two-handed / Ranged 

Damage dealt by this weapon ignores Resistances.

Spell Sever - 850 asta 

DEX + INS+1 -【HR + 4】dark - One-handed / Melee 

When you hit a creature with this weapon, if the attack had a single target, you may choose a single spell with a duration of Scene affecting the target and end its effects on that creature.

Armor

Archeologist’s Boots - 900 Asta

When your group makes a discovery while traveling, you may immediately gain 1 Fabula Point.

Securibot Armor - martial 1250 

11 Def / INS +1 Mdef /  -3 initiative 

You have Immunity to earth and poison damage, but Vulnerability to bolt damage.

Accessories

Digsite Helmet - 700 Asta 

Grants Resistance to Physical damage. Broken after the third time physical damage is resisted.

Other

Strange Device - 2500 Asta 

Recovered from the digsite. Has a keyboard like a typewriter, attached to a darkened mirror.

(I have NO idea what this is, but I bought it IMMEDIATELY)

Castine’s Moon

The huge moon that was lifted out from the earth’s crust. Only the top part of it is above ground, but that’s still huge. I love when you can see it in the background! Before Caoimhe gets her mission, you can just walk on its surface and get some lore from some little shrines and the big temple in the middle. One thing I like is that Castine really does walk around it with various NPCs! It seems like it just randomly pulls in one of the other Cenn NPC models for him to hang out with. 

Digsite East

The dig actually continues here. It’s all locked down with security, probably because they’re still actively digging.Travelers (and the party) have to go around. Believe it or not, you can actually do some low level grinding here!

Groundbreak

This is where the digging first started, and because of that it’s become important to the city culturally. Both the Hexcloak office AND the City Hall are here. And PLEASE remember, you have to go to the latter to actually start the main quest here. YOUR GAME IS NOT BROKEN JUST BECAUSE THE HEXCLOAK OFFICE IS EMPTY.

Seawalk

Da beach. The most important thing is that you can play Beachminton here, which is a pretty stupid minigame but the prizes are great.

Breeze Boulevard 

An elevated area filled with fancy houses. This is where the hoity-toity types of Cenn live. At first I thought this was weird, because it seems like this town shouldn’t even have them, since Castine’s priests seem to be the most important people. But if you talk to some of the NPCs in town, you can learn that before Castine showed up, the people who made the most money off the archeological dig (and the inventions that came out of it) got rich and wanted to live further away from (and higher up than) the dig sites.

Sutcliffe Street

The industrial district, where various engineers and blacksmiths and factory-runners try to reverse engineer the stuff that gets found in the digsite.