Interview with Joshua BishopRoby
Show notes:
- 0:32 - In the second episode of a two-part series, I interview Joshua BishopRoby, the designer of Full Light, Full Steam.
- 1:33 - This show is a member of the Gaming Broadcast Network.
- 1:41 - We start off talking about our awesome time at Gamex 2007.
- 6:57 - I start grilling Josh about his steampunk space opera game, Full Light, Full Steam.
- 17:01 - We move on to talking about Josh's next game, Sons of Liberty (which is Dynasty Warriors meets the American Revolution), and the playtesting process.
- 26:00 - We take a right turn into theory to talk about what RPG rules bring to social interaction, using 1001 Nights, Polaris, and Heads of State as examples (and forgetting to mention Bacchanal).
- 33:30 - I pry details out of Josh about the playtesting group he is part of.
- 37:03 - We ruthlessly pimp NerdSoCal.
- 41:16 - The show is part of the Gaming Podcast Network.
- 41:26 - Parting shots: In three weeks I'll be at Go Play Northwest. Don't forget about A Fistful of Games. And thank you so much to everyone who came out to Gamex.
--Paul
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