Gregorios Kythreotis is the Creative Director at Shedworks, based in North London. Shedworks developed Sable over 4 years and released it in 2021. Sable is a non-combat, 3D, open world coming-of-age story where you play as a young girl named Sable. I have played a lot of this game on PC, but you can also get it on Xbox and PS5. Sable is a great game with a gorgeous and distinct art style.
In this episode we will discuss playtesting, small dev teams, acquiring a publisher, developing the art style of Sable, open world game design, reflections on your game development journey, and much more.
Sable on Steam
Sable on GOG
Sable on Epic
Sable on Xbox
Sable on Playstation
Greg on Twitter: @ShedworksGreg
Shedworks on the web: https://www.shed-works.co.uk
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