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Description

Gregorios Kythreotis is the Creative Director at Shedworks, based in North London. Shedworks developed Sable over 4 years and released it in 2021. Sable is a non-combat, 3D, open world coming-of-age story where you play as a young girl named Sable. I have played a lot of this game on PC, but you can also get it on Xbox and PS5. Sable is a great game with a gorgeous and distinct art style.

In this episode we will discuss playtesting, small dev teams, acquiring a publisher, developing the art style of Sable, open world game design, reflections on your game development journey, and much more.

Sable on Steam

Sable on GOG

Sable on Epic

Sable on Xbox

Sable on Playstation

Greg on Twitter: @ShedworksGreg

Shedworks on the web: https://www.shed-works.co.uk

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