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Description

Ryan McLeod is the developer of Blackbox (2016) which is an iPhone puzzle game. I really enjoyed my time with Blackbox. It's a very unique puzzle game that made me realize my phone could do things I never thought possible. Ryan was called out by my past guest Philipp Stollenmayer, developer of Bacon and Song of Bloom. 

In this episode we will discuss mobile game development, puzzle design, iOS development, the Swift programming language, developing an scale app for the iPhone 6, the secret to developing a mobile game that connects with users, the secret to releasing a mobile game that is downloaded millions of times, advice for creating a Home Screen app icon, and much more.

Blackbox on iPhone

Blackbox on the web: https://www.blackboxpuzzles.com

Ryan on Twitter: @warpling

IGI on Twitter: @IndieGameINTL

Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL

IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/