Corey May chats with Abiotic Factor developers Geoff "Zag" Keene and Henry Feltham from Deep Field Games. Together they discuss the challenges and benefits of working in small teams; the importance of relationships and communication; narrative design as a production tool; balancing seriousness and comedy; and what they didn't like about the survival genre that they hoped to remedy with Abiotic Factor.
This episode is supported by Xsolla
Episode Host: Corey May
Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
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