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Description

Fallout Season 2 is out on Amazon, and the Lair is back to look at what makes the Fallout 2d20 RPG so much fun to play.

Post: Fallout 2d20 Campaign & RPG Resources

Podcast: Fallout 2d20 Campaign

Podcast: Fallout 2d20 One Shot: Crawl Out Through the Fallout

Podcast: Gore and Lore in Fallout – Campaigns & Coffee

Podcast: Fallout Zones

Chapters

00:00 Reason 1: Quick to learn03:28 Reason 2: Quick to play at the table6:48 Reason 3: Aesthetics and connection to the video Game08:10 Reason 4: Layered Systems and Optional Complexity10:15 Reason 5: Zones - the sweet spot between theater of the mind and battle maps.13:17 Reason 6: Action Point Economy15:45 Reason 7: Luck18:43 Reason 8: Special Effects21:28 Reason 9: Lots of product support23:21 Reason 10: Solid VTT Support

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Watch d10 Reasons Fallout 2d20 is Great! on YouTube.

Show Notes

Reason 1: Quick to Learn

The 2d20 system is easy to pick up.

While all 2d20 games are a bit different from each other, Fallout has been easy to learn and start playing with

Other 2d20 games include: Dune: Adventures in the Imperium, Dreams & Machines, and Star Trek Adventures.

Reason 2: Quick to Play

With the 2d20 system, we’ve found that combat goes quickly, leaving more time for role-playing at the table.

Reason 3: Aesthetics

With Perks, Injuries, armor that covers specific hit locations, skills, tag skills, and more.

The rules for characters make it feel a lot like Fallout 3 or Fallout 4.

Fallout 2d20 feels like a tabletop version of the video game.

The only thing big that is missing is VATS, though you can aim for body parts.

Reason 4: Optional Subsystems

Scavenging, modding, settlements are available - but they're all optional.

Reason 5: Zones

Zones are the sweet spot between theater of the mind and battle maps.

You can use photos or screenshots of real places and easily make a map.

Check out our full episode on zones:  Fallout Zones.

Reason 6: Action Point Economy

Lets you buy more dice, which can turn into more successes (or, ahem, more failures).

Let those caps fall like rain. Encourages players to take big chances (or make up for big failures).

Reason 7: Luck

Spend a luck point, and swap out your Luck attribute value for another attribute (e.g. Luck replacing strength) for one check.

Spend luck points to re-roll dice

Reason 8: Special Effects

Did you just blow off someone’s foot with a shotgun? Cave in their chest with a baseball bat? Tear through them with a hail of bullets? All things are possible with the right weapon (and the right die rolls)

Reason 9: Lots of product support

Modiphius has released, and continues to release hardcover books to give more character options, enemies, equipment, etc.

They have also put out several Astoundingly Awesome Tales that give short campaigns

Each of the Tales is for a range of levels. So if you have a group that is level 11-16, they have you covered.

Reason 10: Solid VTT & Digital Support

Foundry

Roll20

Demiplane

Featured Image Meta

A screenshot of the Vault 111 door from Fallout 4.