Wayne, Kristian, and Scott swing into action to discuss swashbuckling in your Eberron games.
Time Markers
- 00:00:00 – Introduction
- 00:01:22 – What We Mean by Swashbuckling Action
- 00:04:31 – Movies to Inspire
- 00:07:21 – Readings
- 00:10:01 – Players Can Prompt the GM
- 00:12:43 – Systems Can Influence Style
- 00:13:46 – Swashbuckling Action in D&D 5E
- 00:18:33 – Clearly Communicate Intent
- 00:22:54 – How GMs Can Facilitate Swashbuckling Action
- 00:23:00 – Set Expectations and Empower Players
- 00:23:38 – Invite Collaborative Descriptions
- 00:27:34 – Don’t Hinder, but Maintain Satisfaction
- 00:30:28 – Keep Encounters Interesting
- 00:35:27 – Big Damn Heros at the Beginning
- 00:40:09 – Backstory Cards for Starting at Higher Levels
- 00:41:17 – Look Beyond the Rules
- 00:51:35 – Why Are GMs Feel Afraid to Empower Players?
- 00:52:57 – Success but with Consequences
- 00:54:48 – Use Swashbuckling Action with Your NPCs
- 00:57:24 – Start with a Chase
- 01:00:10 – Closing Thoughts
- 01:04:17 – Wrap Up