In the shattered remains of a city overrun by a nightmarish evolution of the undead, a pack of highly intelligent, regenerating zombies rules with a grotesque sense of ritual. Their bite doesn’t kill—it transforms. Victims are trapped in endless cycles of consumption and regeneration, forced to endure horror beyond imagination. At the center of this twisted hierarchy is Riven, a calculating alpha whose instincts guide the pack in perfect, horrifying coordination. As humans attempt to observe, exploit, and survive, the line between predator and prey blurs. Mara, a fearless observer, becomes a dangerous variable in the pack’s relentless experiments, pushing them to adapt and evolve. The city itself becomes a playground for grotesque innovation, where ritualized feeding, mutation, and chaos intertwine. Cycle of Flesh explores the primal intelligence of monsters, the terrifying beauty of regeneration, and the horrifying consequences when life cannot die. Every bite is a lesson. Every scream is cataloged. Every moment is part of an evolving ecosystem of terror—where the pack, the prey, and the city itself are bound in an unholy symphony of survival, adaptation, and grotesque evolution.