History is full of amazing events that can be reimagined for your next campaign, so why the hesitation? In this episode, the 3RPG team tackles the most common reasons why GMs shy away from history, and why you don't need to be a professor to run an outstanding era game.
Comments:
Ken and Robin Talk About Stuff: https://www.kenandrobintalkaboutstuff.com/
Timestamps:
00:00 Intro
05:45 - 4 types of historic fiction
08:05 - How much does truth matter?
11:46 - Benefits of historic settings
16:52 - How much research and preparation is needed?
23:03 - Don't fear lack of historic knowledge
27:54 - Heightened stakes with real world elements
30:02 - "Sponsor": Superiverse
37:00 - How much research do players need?
43:26 - Historic campaign bucket list
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