Joe Houston who worked on Demon Souls Remake joins me to review the GTA of indie games Hollow Knight:Silksong!!
I did an interview with him a number of years ago, which you can find here. https://youtu.be/skAWid5zYfg
#silksong #hollowknight #hollowknightsilksong
TIMESTAMPS
00:00 - Intro
00:40 - Silksong Overview
01:30 - Silksong’s Difficulty/The Purpose Of Difficulty In Games
07:10 - Runbacks
10:54 - Bosses Of Silksong
13:40 - Progression Doesnt Help With The Difficulty
16:20 - Top Moments In The Game/Story
19:50 - Best Areas In Silksong
22:45 - Demon Souls & Dishonored Shaping Joe’s Views On Silksong
26:37 - Why Demon Souls Remake Didnt Have An Easy Mode/Silksong Nerfs
29:10 - Team Cherry Sticking To It’s Vision/Serving Core Players
31:30 - Silksong Is Too Long/Length In Games
35:12 - Replayability
37:45 - Bosses That You Die on The Most
39:37 - Will Silksong Win GOTY/GOTY Nominees
44:05 - Specificity Of Silksong
45:09 - Tastes In Games Change As You Get Older
48:18 - Distribution Model Of Games
50:00 - Team Cherry’s Intentions/Devs Get Bored While Developing Games
52:00 - Playtesters On Games
56:00 - Team Cherry Won’t Make An Easy Mode/Achievements Provide Data To Devs
58:30 - WHATS MORE IMPORTANT TO DEVS - PLAY TIME OR SALES?
1:00:20 - Vertical Slices/Why A Games Quality Can Be All Over The Place
1:02:40 - Closing Comments/Silksong DLC