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Description

This approximately one-hour podcast is an audio recording of a real-world demonstration for following a systematic plan that explores, evaluates and tests iOS apps for accessibility with Apple’s built-in VoiceOver screen reader for blind and low-vision users. The August 3, 2016 webinar was presented by Darrell Hilliker and hosted by the Arizona Technology Access Program. A video, including closed captioning, is also available.

Teaching and Testing iOS App VoiceOver Accessibility Webinar Notes

Introduction

Webinar Purpose: introduce and demonstrate a step-by-step plan that provides a straightforward way for advocates, developers, educators and others to quickly explore, learn and improve the accessibility of all apps in Apple’s iOS ecosystem.

What is a Screen Reader?

VoiceOver

Accessibility

The Benefits of a Plan for Evaluating and Testing AppAccessibility

Starting VoiceOver

  1. Press the Home button on the iOS device. (round button located on the bottom middle of the screen)
  2. Tap Settings.
  3. Tap General.
  4. Tap Accessibility.
  5. Tap VoiceOver.
  6. Hold the VoiceOver switch and swipe to the right to turn it on.
  7. (Recommended) Hold the Speak Hints switch and swipe to the right to turn it on.
  8. (Optional) Triple tap the screen with three fingers to enable the Screen Curtain. This feature blanks out the screen, resulting in a more realistic environment for nonvisual accessibility testing.

Use Any of These Techniques To Activate VoiceOver Without Sight.

The Plan

  1. Open the app to be tested.
  2. Tap the top of the screen with four fingers.
  3. Flick to the right through all elements on the app’s home screen.
    1. Are all controls labeled in a way that makes sense when you listen to VoiceOver without looking at the screen?
    2. Are you able to choose all buttons and other controls by double tapping them as you hear them spoken by VoiceOver?
    3. Does VoiceOver stay focused throughout use or does it become jumpy and read items out of order?
    4. When one or more items in a list is highlighted or selected, does VoiceOver say “selected” or provide any other indication of its status?
    5. If a list typically enables a sighted user to pull down with one finger, is a VoiceOver user able to update the list by swiping down with three fingers?
    6. Are all elements available to VoiceOver or are some items not spoken?
    7. Are there features that require the use of custom gestures that are not available to VoiceOver users?
    8. If visual cues, such as color, are important, does VoiceOver speak this information?
    9. Are all elements presented in a logical order as you move around the screen? If the relationship between elements is important, is it clearly conveyed nonvisually?
    10. Listen for special hints, such as “double tap to play,” spoken after the name of each element. If these hints are never heard, make sure hints are enabled in VoiceOver settings.
    11. If audio is playing, does its volume decrease, or duck down, while VoiceOver is speaking?
    12. Does a two-finger scrub (Z-shaped gesture) activate the escape function of the arrow in the upper-lefthand corner of the screen?
    13. Does the app offer accessibility enhancements such as direct touch, keyboard shortcuts, magic tap or specific support for Braille displays, switches or other forms of assistive technology?
  4. Flick to the left through the same home screen. Make detailed notes of anything that does not seem to function as expected with VoiceOver enabled.
  5. Tap the top of the screen with four fingers.
  6. Flick to the right, one element at a time, and double tap the first item where choosing it should lead to another screen.
  7. Repeat steps 3 through 5 on every screen the app contains, testing and noting any issues found with all elements.

Reporting and Resolving Accessibility Bugs

If you are a developer, using the notes obtained from testing, make all bug fixes necessary to deliver a fully accessible experience for users who rely on VoiceOver. Consider prioritizing the correction of accessibility bugs according to the order suggested in the plan. See the resources at the end of this presentation for details.

If you are reporting accessibility bugs to a developer, consider using the following format:

Example Bug Report

The following accessibility bug was recently filed with Facebook against an important feature in the company’s iOS app.

Description: The details of event invitations are inaccessible to VoiceOver.

Steps to reproduce:

  1. Make sure VoiceOver is turned on in Settings > General > Accessibility > VoiceOver on the iOS device.
  2. Open the Facebook app.
  3. Open any event invitation.
  4. Tap the top of the screen with four fingers.
  5. Repeatedly flick to the right through the event invitation, pausing after each flick to listen to the information provided by VoiceOver.
  6. Note that important information, such as the event’s date, location, time and other details, are not spoken.

Current behavior: In its current implementation, event invitations are inaccessible and virtually useless to blind people using Facebook’s iOS app.

Expected behavior: Blind Facebook users should be able to access event invitations on terms of equality with their sighted friends.

Facebook version 60.0.0.37.141 is running on an iPhone 6 with iOS version 9.3.3.

Accessibility Testing

Resources

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