This week we discuss what goes into designing a game tutorial and also chat about:
👉 Features of a good tutorial and what makes them fun
👉 Should you front load or gradually introduce mechanics and lessons?
👉 Balancing teaching vs player exploration
👉 Psychology of tutorial design
👉 Are tutorials bigger than just teaching gameplay?
Sit down with a hot drink and tune in to us chatting about tutorial development, thanks for listening! Do drop us a comment with your thoughts on our Twitter or Youtube channel.
LINKS
☕ GDC Talk: How to make great game tutorials by Asher Vollmer
FIND US
☕ Twitter
☕ Youtube
We're sorry about the audio issues this time around and are working on fixing them for the next episode.
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