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Description

This week we discuss what goes into designing a game tutorial and also chat about:

👉 Features of a good tutorial and what makes them fun

👉 Should you front load or gradually introduce mechanics and lessons?

👉 Balancing teaching vs player exploration

👉 Psychology of tutorial design

👉 Are tutorials bigger than just teaching gameplay?

Sit down with a hot drink and tune in to us chatting about tutorial development, thanks for listening! Do drop us a comment with your thoughts on our Twitter or Youtube channel.

LINKS

☕ GDC Talk: How to make great game tutorials by Asher Vollmer

FIND US

☕ Twitter

☕ Youtube

We're sorry about the audio issues this time around and are working on fixing them for the next episode.

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