Listen

Description

Timecodes

Homeroom (01:07)

Cafeteria (09:55)

In this scene, I show a really good pacing technique, which is to cut away from a scene after a roll has taken place. If a scene has been going for a few minutes and you have other players waiting for their scene, a die roll is great excuse to jump away. In addition to letting you move the spotlight around, it also gives the session a slightly more cinematic feel.

Margo confronts Chad (14:20)

Serena makes a move (16:18)

Showdown in the boys' bathroom (19:19)