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Description

The Mechbay goes over the basics of running a Battletech Campaign and carrying those walking C-Bill holes from one game to the next. They cover the roles of a GM, Experience points and turning that recruit into a killer, good places to get your foot actuators wet, and that sweet loot to keep players coming back to the table. Do you like tracking fuel cost, salaries, or just the logistics of tabletop warfare? Then a campaign is for you! Then they break it down with ways to prevent burnout and a campaign going cold.

Battletech Event Calendar Doc

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If you like what you hear or have request for what you would like to hear next, send them a shout at themechbaypodcast@gmail.com or on Facebook
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