Questions I ask this episode:
- How is combat compelling in a game without visuals?
- What limitations could I set to create interesting ideas?
Devlog:
- More player controller changes (remove autojump)
- Tilemaps
- Started my first song.
- Drafting levels in Aesprite
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m
- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.