In this episode, we discuss open world game design, the idea of "tourist attraction exploration" vs "wilderness exploration," and also player customization.
Game:
- Character Customization
- Inviting exploration
- "Old school" open world design
- Allowing players to "break" the game
Develop:
- What different ways are there to invite exploration?
- What elements of Morrowind's design apply to absolutely tiny indie games?
- (Tangent) Game design bugs
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m
- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.