Game:
- Bringing the player into a specific state of mind
- Deeply empathetic gameplay
- Difficulty as an emotional journey
- Resting points for the character help the player rest
- Relatable Characters
Develop:
- How can we connect gameplay elements to the player's emotions (other than frustration)?
- Could you make a game have an emotional story arc through nothing but mechanics and visuals? How?
- What game mechanics could you use to convey anger, joy, calm, relief, etc?
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m