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Description

Game:
 - Bringing the player into a specific state of mind
 - Deeply empathetic gameplay
 - Difficulty as an emotional journey
 - Resting points for the character help the player rest
 - Relatable Characters

Develop:
 - How can we connect gameplay elements to the player's emotions (other than frustration)?
 - Could you make a game have an emotional story arc through nothing but mechanics and visuals? How?
 - What game mechanics could you use to convey anger, joy, calm, relief, etc? 

My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m