In this episode, we discuss...
- Blending Genres
- Easy to hate characters
- Encouraging specific playstyles
- Small twists on classic tropes
Game:
- Sacrifice's unique take on the real time strategy genre
- Unique, interesting, bizarre lore
- The power of emotionally engaging characters
- God I want to play this game again
- Using combat to collect resources
Develop:
- How does Sacrifice succeed at it's strange blend of genres?
- How can I encourage specific playstyles without railroading players?
- Are easy to hate characters valuable?
- What small twists have a huge impact on my enjoyment of this game?
- What small twists can I use in my own development?
- My own development:
- The power of community support
- What it's like posting my first demo
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m
- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.