AIn this episode, we discuss...
- Level scaling
- Efficiency as a game-play mechanic
- Discovery based crafting
- Ethics in game design
- the feedback I got on my first ever game demo
Game:
- Loot & Grinding
- Speed as a core game-play mechanic
- Beating the system
- Discovery based crafting
- Rare items
- Unique builds & Synergy
- Permanent build decisions
Develop:
- How to balance player power
- Feeling of gaining power
- Allowing broken builds
- Permanence vs Flexibility (newer games)
Sut Feedback:
- Feedback themes and variety of feedback
- Art Style
- Major workflow changes
- Art level-up
- How great it feels to share the game
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m
- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.