In this episode, we discuss...
- Pacing
- Addictive gameplay
- Color pallets
- Rewarding players
- Level Design
Game:
- Addictive gameplay
- Slot Machine feeling
- Every moment an MMO level-up
- Fast paced
- Highly saturated color pallet
- Total and complete absorption in the gameplay loop, but oddly high stress
Develop:
- How does this game hook me so hard?
- Would this game have the same impact with a less saturated color pallet?
- Is it possible to feel relaxed while playing this game?
- How much stimulation is too much, in my own projects?
Questions for your own projects:
- How stressful do you want your game to be?
- Where will your stress come from? (pacing, challenge, etc.)
- How do you reward your players?
- How often do you reward your players?
- What psychological effect does your color pallet have on the player?
- Is your game fun, addictive, neither, or both? And which do you want?
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m
- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.