In this episode, we discuss...
- Simple but deep mechanics
- Playful game design
- Types of play
- Combinatorial explosions
- Satisfying realism
- Getting stuck
Game:
- "realistic" elemental skills
- Extremely simple yet innovative magic system
- Shows how much you can do by focusing on combinations
- Humor and lighthearted dialogue
- Feels genuinely playful, rather than emotional, serious, or high-stakes
Develop:
- What makes the elemental skills feel so much more satisfying than in other games?
- How does the game invite you to have fun?
- Does the tone of the game shift my mechanical expectations significantly?
Sut:
- Started digging in on music again
- cutting myself a ton of slack this week
Questions for your own projects:
- What version of play does your game initiate? Emotional, goofy, dramatic, etc?
- Do your game mechanics "make sense," and should they?
- Are your controls responsive and tight? Do they behave as expected?
- What simple elements of your game have to feel right?
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m
- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.