In this episode, we discuss...
- Fatal flaws
- Planning
- Character personalities
- FF9's item skill system
Game:
- The futility of planning
- Music makes the game
- A few fatal flaws
- Item skill system
- Character design/art style
- Exaggerated character personalities
- "Steinering"
Develop:
- Are exaggerated character personalities applicable to a smaller scale game?
- Is it necessary to set an overarching theme to my game's story?
- What would make learning skills from items more enjoyable?
Questions for your own projects:
- What tiny, frequently repeated elements of my game might need modified?
- What unexpected systems does my game have, and how can I test their impact on player experience?
- Are any characters in my game under or over utilized?
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m
- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.