Game:
- Comfort
- Anxiety and Nature
- Forced Disconnection
- Empathy
- Exploration
Develop:
- How can we instill the urge to explore?
- Is tension a requirement of good game design?
- How do we make short experiences satisfying?
Repeat:
- Does your game instill a specific mood?
- Are there any clever ways you can reuse your game space?
- Do you want the player to explore?
- Step away from the phone/Disconnect
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m
- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.