In this episode, we discuss...
- Core game mechanics
- Exploiting one idea
- The purpose behind visuals
- and I rant intensely about the importance of execution over just having "good idea"
Game:
- Single mechanic gameplay
- Fully exploiting one idea
- Basic humor
- Minimum visuals
Develop:
- How much fun can one mechanic provide?
- What actually makes visuals matter?
Repeat:
- What are the core mechanics of your game?
- Where is the fun in your core mechanics? (can be vague but honest)
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m
- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.