Game:
- Timers and Terror
- Genuine consequences
- Scary gameplay vs scary aesthetic
- Gore in games
- Story through gameplay
- The power of a soundtrack
Develop:
- Setting up consequences
- Story scale
- Doing more with less
Devlog:
- Game is out and I'll talk about it next week.
- Designing next game, but scope is too big still
- Might just need a breather.
Repeat:
- What moment to moment feedback does your game provide?
- If your game has a story, does the scale have the impact you want it to?
- Tip: Pause to check in with yourself. Don't just grind. (In life and in gaming)
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m
- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.