Game:
- Learning starts with noticing
- Vampire Survivors - Simple gradual education
- Soulslike games - Harsh attention based education
- League of Legends - Hidden difficulty, social constraints
Develop:
- "Comprehensible Input" in language learning
- How to learn development skills effectively
- How not to teach players
- When teaching players becomes too complex
- Soft observation and pixel art progress.
Repeat:
- Are there hidden mechanics in your game? If so, what is the purpose in hiding them?
- When do you want a game mechanic be totally invisible?
Tip: Notice how you learn.
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m
- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.