Game:
- Subnautica's air mechanic
- Exploring and discovering more and more cool stuff
- How easy it is to drown
Develop:
- Drowning in development and/or features
- Subnautica oxygen as a metaphor for effort over time
- Weightlifting and rest days
- Why this segment is called repeat
- Sacrificing the short term for the long term
- Ego lifting and ego game dev
Repeat:
- What are the signs that you're exhausted?
- What are the excuses you use when you're totally fine, but just don't wanna work?
- Review of own development
- Tip: Respect the importance of a true rest day. Notice your exhaustion levels.
- Challenge: Take a true rest day, or as close to one as you possibly can.
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m
- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.