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** Episode Note: We did have some audio issues with this episode, but it was too good a conversation to keep on the shelf!


Tech visonary Kim Liberi, walks us through the mindset that carried him from early console graphics and London VFX labs to the painterly breakthroughs of What Dreams May Come, where live action became living brushstrokes using optical flow and fine-art sensibilities to his ground breaking work on the Matrix films, and his most recent incarnation as CTO of Epic Games.  

The conversation opens into simulated worlds and the convergence of film and games. Kim breaks down how procedural cities, photogrammetry, and Unreal Engine’s real-time rendering shift power back to creators—letting directors dial weather on set, game designers craft cinematic beats, and teams reuse systems without losing soul. 


If you’re curious about how math, art, and collaboration turn into wonder—on set and on screen—Kim's path is one that will resonate with you. 

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