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Description

In celebration of Halloween, Adam and Austin revisit Monolith’s 2005 horror-FPS:  F.E.A.R.  Join them as they dissect the Alma induced nightmares, heart-pounding slow motion gunplay, and the GOAP-driven AI that made enemy soldiers feel eerily human. 

References:
AI and Video Games - Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101
https://www.youtube.com/watch?v=PaOLBOuyswI


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