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Description

In this episode, we explore the creative process behind game audio development, diving into strategies for fostering innovation, overcoming creative blocks, and enhancing collaboration in the industry.

Recorded live at Sonic Days 2024

This talk features

Simon Stevnhoved, Senior Sound Designer, Massive Entertainment
Mikkel Anttila, Freelance Sound Designer
Richard Lapington, Audio Director, Remedy Entertainment Plc
Katrine Amsler, Sound Designer, IO Interactive

Moderated by Niels Böttcher, Sound Designer, Floppy Club

Speak by Rikke Rømer
Edited by Julius Spenner

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