We build two complete dungeon crawlers through a 10-round draft, weighing combat feel, map design, AI, loot, campaign arcs, and components. One becomes a two-player ant colony crawl; the other a four-player zombie lab thriller with branching paths and giant bosses.
• combat systems compared and chosen
• dungeon layout tradeoffs and pacing
• initiative options that shape tempo
• enemy AI that stays fast and clear
• loot philosophy from random decks to gear slots
• campaign arcs with legacy vs persistent worlds
• character growth without bookkeeping drag
• events and story that add flavor not friction
• ideal player counts for speed and table energy
• components that drive immersion and drama
Go check out Vic's page, Games y Mas podcast. They're on YouTube, Spotify, TikTok, Instagram, Facebook, and Apple Podcasts. Go give him some love. Go give Clay's mustache some love, too. If you're listening to this episode, let us know which of those two games that you would rather play
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