We catch up with Paul Solomon from GameHead Games, trade notes on recent plays, then dig deep into what Wave 1 taught him about selling small box board games that actually last. We break down the biggest hooks in GameHead Wave 2, from time-travel trick taking to semi-co-op scoring, plus Gen Con plans and a few spicy prototypes.
• Paul’s family play of Ribbidi Flibbity as a Candyland alternative
• Clayton’s thoughts on The Four Doors as a compact Matt Leacock co-op
• Travis’s rundown of Gruntz as a fast skirmish with rock paper scissors combat
• Components talk including cloth mats and why they can kill usability
• GameHead Wave 1 takeaways including the impact of standout art and clear hooks
• Trick To The Future overview including fuel rods, time travel, perfect journeys and nil play
• Pet Quartet as a Coloretto-inspired game with “exactly one or four” scoring tension
• Friendly Fishing’s core twist of scoring your own points plus the player to your left
• Size-Wise as a teach-in-seconds party game about reading the room, not trivia
• Wild Magic set collection pressure where the weakest color can get wiped
• Gen Con promos, pins, and booth details for Gamehead
• Pit Stop Rally preview where passing turns into an advantage
• Lobby Snacks as a trick-taking game about winning without overspending
• Gamehead’s long-term vision including a bigger-box Squirrel Scouts tease
• Over the fence updates on movies, books, musicals, and baking a cake
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