A board game where everything you build comes crashing down in front of your eyes is our kind of problem. Jared jumps back on the mic to talk through Moon Colony Bloodbath, the new standalone design from Donald X. Vaccarino, and why our table couldn’t stop laughing even as robots, hunger, and “paperwork” turned the moon into a meat grinder. We also catch up on why Jared’s been away and what it meant to have support during a rough stretch.
We walk through the mechanisms that make this game click for engine-building and tableau-building fans: simultaneous turns, a tight menu of actions, and a facility tableau you build up with money, food, restock boxes, and other resources. Then we get into the real star, the shared progress deck. It starts with a few dependable work cards, but every reshuffle drags more event cards into circulation, so the ratio of “good turns” to “bad news” gets funnier and more brutal over time. The most important twist is that your remaining people are basically your survival clock and your victory points, so every decision feels sharp.
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