Part 2 goes into more detail on actual risk and issue examples. I have based the categories on the only current academic research I could find on the topic. You can read that in full.
In 2025 I launched a comprehensive Udemy course on the topic and you can find it here:
Topics covered in Part 2 include:
Part 1, a more general introduction around risk management in the game industry, can be found here.
Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure.
Welcome to Game Production Academy. I am Liam Wickham. This channel is for game producers and production leaders who want more predictable delivery without burning teams out. I cover planning, leadership and risk management with practical tools you can use immediately - templates, examples and case breakdowns.
I am also the author of Risk Management for Video Game Professionals (CRC Press, 2026). If you teach or study game production, you can use the same material to build industry-ready practice.
Links
Risk Management Book
game-production.com/riskmanagementbook
Free Resource Library
game-production.com/freeresources
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