This week we’re reviewing Resident Evil (2026). We examine how Zach Cregger recreates survival-horror gameplay, unpack Austin Abrams’ frantic everyman performance, and dissect the film’s practical creature effects and body horror. In this episode's b-side, we consider which games should be adapted to film next. This episode contains spoilers, beginning at 35:17.
Mentioned in the Episode
Watch the Film
Related Episodes
137: The Thing (1982 vs. 2011)
299: Five Nights at Freddy’s (2023)
Main Episode
Zach Cregger’s ‘Resident Evil’ Features a 2,000 Pound Practical Monster Puppet Built By a SFX Legend
The Right Way to Adapt a Video Game
Resident Evil Q&A: Director Zach Cregger Shares Inspirations and a New Film Teaser
B-side
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