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Description

Creating 3D Artificial Intelligence in a simulated world is actually pretty easy using Unity 5. It's a powerful tool and I'll go over its new ML Agents toolkit, that allows researchers and developers to build/train ML models in a 3D simulation. It's pretty fun watching it in a 3D world, lets break down the code and concepts. Please Subscribe! That's what keeps me going.

EDIT: I made a mistake, minecraft was not created in Unity, but it has been recreated in Unity countless times.

Code for this video (Please hit the red subscribe button for more):
https://github.com/llSourcell/Unity_ML_Agents

Brendan's Winning Code:
https://github.com/bhansconnect/alpha_zero_othello

Shadman's Runner Up Code:
https://github.com/kudchikarsk/Happines-Prediction

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More learning resources:
https://unity3d.college/2017/11/01/unity3d-machine-learning-writing-a-custom-agent-create-your-own-ai-bot/
https://github.com/Unity-Technologies/ml-agents/blob/master/docs/Getting-Started-with-Balance-Ball.md
https://blogs.unity3d.com/2017/09/19/introducing-unity-machine-learning-agents/
https://software.intel.com/en-us/articles/explore-unity-technologies-ml-agents-exclusively-on-intel-architecture

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http://wizards.herokuapp.com/

And please support me on Patreon:
https://www.patreon.com/user?u=3191693

Credits to sykoo for the unity footage