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Description

Megacrit’s Anthony Giovannetti sits down with us to dive deep into the iterative design process of his hit roguelike deckbuilder, Slay the Spire.

Things we discussed:

Slay the Spire

Stimhack

Android: Netrunner

Spelunky 2 delay

Magic: the Gathering

Dominion

Dream Quest

GDC talk - Slay the Spire: Metrics Drive Design and Balance

FTL

Desktop Dungeons

The Binding of Isaac

Brogue

Why Revealing All is the Secret of Slay the Spire's Success

How Slay the Spire's Original Interface Almost Killed the Game

Milling in MtG