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Description

Behind every great game design, there is a great game engine and Jeff Stephenson was responsible for one of the greatest game engines ever, SCI, which powered many Sierra adventures as well as the tech that powered The Sierra Network.

 

What was life at Sierra like in those heady Corsegold days?  Jeff tells all.  

 

Recorded: March 2021

 

Links:

https://www.mobygames.com/developer/sheet/view/developerId,52/

https://www.pomona.edu/

https://en.wikipedia.org/wiki/Ratfor

https://en.wikipedia.org/wiki/Software_Arts

https://en.wikipedia.org/wiki/IBM_Personal_Computer

https://en.wikipedia.org/wiki/VisiCalc

https://archive.org/details/softalkv2n01sep1981/page/68/mode/1up

https://en.wikipedia.org/wiki/Sierra_Entertainment

https://en.wikipedia.org/wiki/Coarsegold,_California

https://en.wikipedia.org/wiki/Ken_Williams_(game_developer)

https://en.wikipedia.org/wiki/Time_Zone_(video_game)

https://en.wikipedia.org/wiki/Apple_IIe

https://en.wikipedia.org/wiki/King%27s_Quest_I

https://en.wikipedia.org/wiki/IBM_PCjr

http://nerdlypleasures.blogspot.com/2014/08/homeword-sierra-onlines-easy-to-use.html

https://archive.org/details/apple_2_homewordplus

https://en.wikipedia.org/wiki/Adventure_Game_Interpreter

https://www.mobygames.com/game/donald-ducks-playground

https://en.wikipedia.org/wiki/Adventure_Game_Interpreter

https://en.wikipedia.org/wiki/List_of_Sierra%27s_Creative_Interpreter_games

https://www.filfre.net/2018/02/the-sierra-network/

https://en.wikipedia.org/wiki/Prior_art

https://codewriteplay.com/2020/10/07/founder-ken-williams-discusses-the-time-sierra-on-line-game-developers-nearly-unionized-in-new-book/

https://en.wikipedia.org/wiki/Message_Handling_System