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Description

Tonight we have a bunch of not entirely related topics, but there is at least a minor theme of how you end something is extremely important.  Bel talks a bit about his experiences with the latest brand name beta in the form of Division 2. From there he also shares some frustrations with the way Assassin’s Creed Origins is ending which leads its way into a larger discussion about what makes a satisfying game ending.  We talk about what this means for passive media and how it might be different for interactive media. We then get into a discussion about progression systems and why fixed ones often times feel better than completely random ones. Finally we have some assorted digression about us looking forward to Anthem as a non-PVP mmo that somehow leads its way to FFXIV housing?
Topics Discussed:
Division 2
Military Fantasy Fallout but no Nukes
Worthy Successor to Original

Assassin’s Creed Origins
Great Game… But
Forced Character Swaps
End of Game Without “Your” Character

Satisfying Finales
Twist Endings
Mass Effect 3

Resolution Endings
Plot Twist Ending
Plot Twist at Beginning of Final Chapter

Fixed Length Shows
Anime
Babylon 5
Russian Doll

Revisiting Choices From Game in Ending

Fixed vs Random Progression Systems
Warframe Blueprint System
Destiny Random “Powerful Gear” Frustrations
Warframe Economy

Excitement over Non-PVP MMORPG
Anthem
Free PVP Gear from FFXIV Retainers
Lacking Money Sinks in FFXIV
House Reclamation