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Stephen Howell from Microsoft Ireland discusses emerging trends in gaming with 14 game art designers on the Clonmel Digital Campus. Music by Andre Louis.


00:58 Wondering who invests in Hololens

03:07 Who is Stephen Howell?

03:55 Who uses Hololens?

04:29 Microsoft does not see Hololens as a gaming device

06:29 Microsoft visual development tools

07:31 Visual Studio in Second Level

07:53 Visual Studio Code as a toolset

08:21 On Howell's bookshelf

10:36 Nadella's Hit Refresh

10:51 Read Show Stopper

11:20 Read about visual design series in games

12:08 Crytonomicon

12:37 Dishonored and Prey

13:48 Learn what went wrong

14:24 No skirts, only trousers

14:41 Over-sized hands

14:59 Aesthetic choices

17:11 Shadow of Mordor

18:10 Procedural asset creation

18:18 Outcast used unusual terrain generation

19:11 Another World

21:03 Procedurally generated buildings

22:49 Earn more by making assets

25:13 Public perception of the games industry

28:36 Stephen Howell's Games at home

29:24 Grand Theft Auto made tons of money

30:57 Managing the negative aspects of technology in life

32:14 Bad image of industry?

33:38 Third party suitability and self-certification of games

36:04 Carmageddon

38:34 Consoles don't know how old kids are

41:06 Censorship of developers?

45:23 LinkedIn as a community for designers

48:34 Contact us @educast

48:48 Listen on Spotify

49:03 Music by Andre Louis

49:22 Read more on www.educasting.ie