Lego, the toy company that had recently bounced back from near bankruptcy, had set its sights on innovation. Their target: massively multiplayer online (MMO) video games. Despite their previous failures in the video game industry, Lego was determined to make a digital version of their iconic bricks a reality. They wanted to capture the audience who preferred virtual building, and they knew they had to act fast before someone else did. After reaching out to 51 different video game design companies, they settled on NetDevil to help bring Lego Universe to life. But as preproduction began, things got off to a rocky start...
Sources used in this episode