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Check out Andrew’s Wired In Kickstarter! Go here to check it out and contribute! 02:53 - Warren Moore Introduction

03:58 - Working for Apple => Doing Metal (Transition) 05:15 - 3D Graphics APIs 11:14 - Metal = Objective-C API     13:11 - The Programmable Pipeline (Shading) 19:40 - Metal 22:07 - Draw Call Batching 25:30 - Testing Metal 26:01 - Who Is Metal For? What Else Can Metal Do? (Besides 3D Graphics) 33:35 - Getting Started with Metal 38:15 - Multithreading 41:34 - Metal Adoption and Future 45:11 - 3D Graphics Programming Resources