Check out Andrew’s Wired In Kickstarter! Go here to check it out and contribute! 02:53 - Warren Moore Introduction
03:58 - Working for Apple => Doing Metal (Transition) 05:15 -
3D Graphics APIs 11:14 - Metal = Objective-C API 13:11 - The Programmable Pipeline (Shading)
19:40 -
Metal- Precomputed Render States
- Explicit Memory Management
22:07 -
Draw Call Batching 25:30 - Testing Metal 26:01 - Who Is Metal For? What Else Can Metal Do? (Besides 3D Graphics)
33:35 - Getting Started with Metal
38:15 - Multithreading
41:34 - Metal Adoption and Future
45:11 - 3D Graphics Programming Resources