01:04 - Jake Gundersen
01:38 - GameplayKit Framework Reference 03:56 - What’s the advantage of GameplayKit? 09:05 - Component Architecture 11:52 - ComponentKit | Component API 14:29 - Randomization 16:21 - State Machines 24:10 - Rules Systems 24:51 - Pathfinding 30:50 - Agents, Goals, and Behaviors 33:58 - Compatability 35:54 - Cross-platform Limitation Picks fastlane (Andrew)