Thank you RailsClips Kickstarter Backers! 02:27 - Andrea Magnorsky Introduction
02:56 - “What Game Developers Know That Business Devs Can Benefit From”
- Going From Enterprise => Professional Game Dev
08:28 - Curiosity and Motivation09:10 - Is game development more approachable than in the past?
10:12 - Learning New Skills and Coding Practices to Write Games
- Unlearning to Be Clean
- Game Loop
- Levels of Code:
- Low-Level Code
- Intermediate Layer
- Scripts and Game Play
15:45 - Performance and Iterations
20:45 - Making Games Inviting
23:11 - Techniques to Cope with State24:16 - Releasing and Deadlines (Business Issues Between Developers and Management)28:30 - Testing
30:45 - Writing Aspects of Games (Stories, Artwork, etc.)32:22 - Why
F#?
38:44 - Pair Programming or Agile Techniques in Game Dev?
42:22 - Teaching Game Development (
Game Jams)
44:39 -
Onikira: Demon Killer Picks
[Vimeo] Carina C. Zona: Schemas for the Real World (Avdi)
Maryville, Tennessee (Avdi)
Monodraw (Jessica)
Elizabeth Naramore: Uncomfortable (Jessica)
ambient_spec (Coraline)
Cosmic Encounter (Coraline)
Ready Player One by Ernest Cline (Chuck)
Mastery by Robert Greene (Chuck)
Dixit (Andrea)
Michael Bernstein: Know Your Types (Andrea)
[Vimeo] Philip Potter: Generative testing with clojure.test.check (Andrea)Special Guest: Andrea Magnorsky.
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