Listen

Description

Thank you RailsClips Kickstarter Backers! 02:27 - Andrea Magnorsky Introduction

02:56 - “What Game Developers Know That Business Devs Can Benefit From”08:28 - Curiosity and Motivation09:10 - Is game development more approachable than in the past?10:12 - Learning New Skills and Coding Practices to Write Games15:45 - Performance and Iterations20:45 - Making Games Inviting23:11 - Techniques to Cope with State24:16 - Releasing and Deadlines (Business Issues Between Developers and Management)28:30 - Testing 30:45 - Writing Aspects of Games (Stories, Artwork, etc.)32:22 - Why F#?38:44 - Pair Programming or Agile Techniques in Game Dev?42:22 - Teaching Game Development (Game Jams)44:39 - Onikira: Demon Killer Picks [Vimeo] Carina C. Zona: Schemas for the Real World (Avdi)
Maryville, Tennessee (Avdi)
Monodraw (Jessica)
Elizabeth Naramore: Uncomfortable (Jessica)
ambient_spec (Coraline)
Cosmic Encounter (Coraline)
Ready Player One by Ernest Cline (Chuck)
Mastery by Robert Greene (Chuck)
Dixit (Andrea)
Michael Bernstein: Know Your Types (Andrea)
[Vimeo] Philip Potter: Generative testing with clojure.test.check (Andrea)Special Guest: Andrea Magnorsky.

Advertising Inquiries: https://redcircle.com/brands

Privacy & Opt-Out: https://redcircle.com/privacy

Become a supporter of this podcast: https://www.spreaker.com/podcast/ruby-rogues--6102073/support.