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Showing episodes and shows of
David Heron & Rob Daviau
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The Game Design Round Table
#322 Future of Legacy Games with Rob Daviau
In this episode, Dirk and David welcome Rob Daviau, known for creating legacy board games. They discuss what Rob has been working on, the process of designing legacy games, staying true to the original, and the future of the company's vision.
2024-07-30
56 min
The Game Design Round Table
#287 Diving Into Cards With Rob Daviau
Former cohost Rob Daviau joins Dirk and David to discuss card games in the context of his upcoming game Unmatched Adventures. After catching up on the state of Rob’s company Restoration Games, the trio start their deep dive into the card game Unmatched, including its origins with Star Wars: Epic Duels and what makes the system deep enough for tournament play but simple enough for casual or family play. Rob also talks about adding co-op to the system with Unmatched Adventures, and the challenges that came with making it backwards compatible with previous Unmatched sets. The group ends the...
2023-03-21
58 min
The Game Design Round Table
#286 Listener Questions February 2023
Kathryn rejoins Dirk and David to answer several questions from listeners in our Discord channel. Former cohost Rob Daviau also records a bonus answer to a question about legacy games.
2023-03-01
1h 04
The Game Design Round Table
#245 Listener Questions August 2020
Kathryn joins Dirk and David to discuss the recent Rob Daviau episode as well as answer listener questions. In response to Daviau’s design axiom, the trio discusses the role of memory in the games they design and play. Then the hosts proceed to answer listeners’ questions. Those questions include: how to help characters avoid picking a playstyle they’ll hate later, whether the hosts plan to work in the VR space, what the exact process is for incorporating an established IP, and how IP affects the character rosters of MOBA games.
2020-08-19
1h 05
The Game Design Round Table
#243 Rob Daviau Minimizes Ongoing Negative Effects
2020-07-21
58 min
The Game Design Round Table
#230 Rob Daviau Talks Return to Dark Tower
Former host Rob Daviau returns to the show to catch up with Dirk and David and talk about Restoration Games and their next big project: Return to Dark Tower. He discusses the decisions made when updating the 1981 game to capture the same eye-catching experience in 2020.
2020-01-14
53 min
The Game Design Round Table
#183: Listener Questions with David, Dirk and Rob
In this episode, David, Dirk and Rob finally get back together to catch up on each other's projects and answer listener questions. --------------------- David Heron - @DavidVHeron Dirk Knemeyer - @DKnemeyer, artana.com, dirk@artana.com Rob Daviau - @robdaviau --------------------- Episode Outline 00:11 The group is back together again - it's been a while. David, Dirk and Rob catch up with what they've all been up to. 07:55 Listener Questions 08:12 Opinions on the rise of game engine marketplaces. 11:49 What is the ideal listener profile where a game engine would be useful? 13:48 Any particular game design books that are recommended? 20:34 David takes...
2017-11-24
32 min
The Game Design Round Table
#173: Game Design Axioms
Dirk, Kathryn, and Rob get together for the much anticipated game design axioms episode. Listen as they share their their top design principles.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com Kathryn Hymes - @chicalashaw, thornygames.com Rob Daviau - @robdaviau---------------------Episode Outline 0:06 Greetings 0:22 Rob has a sultry voice 0:41 Kathryn and Rob are on the show together for the first time 0:57 Game design axioms 1:23 Axiom - Rob - Never make a person lose a turn 5:26 How Rob's experience at Hasbro contributed 6:45 Axiom - Kathryn - Design for the Human Animal 8:20 Heuristics - Group info and decisions in 3's 8:58 What...
2017-07-28
39 min
The Game Design Round Table
#169: Listener Mail June 2017
This week, David, Rob and Dirk get together to catch up and answer listener questions. Ice cubes are involved.---------------------David Heron - @DavidVHeron Rob Daviau - @robdaviau Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com---------------------Episode Outline 0:00:26 - What's David been up to 0:03.37 - Update from Dirk on the Tesla vs Edison Dual kickstarter 0:05:18 - Rob got a haircut 0:07:27 - Listener Steve asks about cancelled kickstarter backers 0:10:43 - Listener Steve asks about the 'Winner Effect' 0:15:18 - Listener Doug asks about Escape Rooms 0:23:27 - Listener JC asks about revealing key information in a game 0:26:04 - Listener Glen asks a question...
2017-06-08
32 min
The Game Design Round Table
#163: Jason Thompson
Dirk and Rob are joined by writer, artist, and game designer Jason Thompson to talk about his innovative drawing game "Mangaka: The Fast & Furious Game of Drawing Comics", co-published by Mock Man Press and Japanime Games. Jason talks about his background in manga and writing as well as the process that caused Mangaka to evolve over the course of several years into the game it is today.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com Rob Daviau - @robdaviau Jason Thompson - @mockman---------------------0:01:33 - Mangaka 0:09:15 - Early ideas 0:15:48 - How the stories unfold 0:17:48 - From writing to game...
2017-04-01
27 min
The Game Design Round Table
#159: Guess Who’s Back, Back Again
Description David makes his return to the show after a brief absence and fills us in with what’s been going on in his world. We’re also happy to announce a new half-hour format that will hopefully yield shorter shows that are posted more often. Dirk, David, and Rob take on more listener questions as they settle back into their old routine. --------------------- Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com --------------------- Episode Outline 0:01:16 - Where did David go? 0:05:14 - Designing a game to be more...
2017-01-31
34 min
The Game Design Round Table
#157: Harrison Joins the Mail Crew
Dirk, David, and Harrison tackle the mail bag after an exciting announcement about Rob’s new company, Restoration Games. Restoration’s goal is to reprint and modernize classic games that are no longer available. Our hosts go on to talk about games that are overproduced (as well as micro games), the concept of player choice vs. direction, and where to get all the shiny bits needed for prototyping. --------------------- Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com Rob Daviau - @robdaviau Harrison Pink - harrisonpink@gmail.com, @colonialpink --------------------- Episode Outline 0:00:32 - Harrison’s status 0:03:03 - Rob and Restor...
2017-01-04
59 min
The Game Design Round Table
#154: Essen and Listener Mail
Dirk, David, and Rob are back again to talk about what’s going on in their worlds and to answer more listener mail. Rob is back from Europe after attending the Essen (SPIEL) game convention and has stories to tell about where cultural stereotypes come from. Dirk’s Einstein game is doing well on Kickstarter and is available for purchase at that site. --------------------- Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviau, rob.daviau@ironwallgames.com ---------------------Episode Outline 0:01:02 - Essen 0:08:07 - Einstein 0:12:44 - 504 0:18:31 - Designing a Legacy game 0:30:37 - When is g...
2016-10-31
52 min
The Game Design Round Table
#152: Professor Rob’s Mailbag
Description Dirk, David, and Rob get together to answer more of your questions. The Game Design Roundtable audience continues to provide poignant and intriguing questions, and our trio of hosts is ready to help.--------------------- Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviau, rob.daviau@ironwallgames.com --------------------- Episode Outline 0:12:08 - Anti-quarterbacking 0:21:33 - Creativity and inspiration 0:33:53 - Witnessing playtesting 0:41:41 - Emergence in boardgames 0:50:57 - Design and marketing
2016-09-28
1h 00
The Game Design Round Table
#150: Travel Catch-up and Listener Mail
Dirk, David, and Rob are here on the momentous 150th episode of the Game Design Roundtable to talk about their recent travels. David is traveling the globe to support his game studio and Rob returns from the prestigious Spiel des Jahres awards in Germany. They also tackle some more of your insightful questions. --------------------- Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviau, rob.daviau@ironwallgames.com --------------------- Episode Outline 0:00:58 - Star Trek Conventions 0:09:02 - Spiel des Jahres 0:20:49 - Prototype Cards and nanDECK 0:23:16 - Bidding mechanics 0:32:01 - Abstract games 0:40:50 - Well-written...
2016-08-11
1h 05
The Game Design Round Table
#148: More Listener Mail
Dirk, David, and Rob are back to answer more of your questions. How viable is it to break into the market and make a decent salary? Is high-quality art worth it? And just how do you get cards printed?---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviau, rob.daviau@ironwallgames.com.---------------------Episode Outline 0:00:41 - Games that use memory as a resource 0:14:04 - How to print cards and prototypes 0:25:39 - Art and artists 0:37:43 - Hobby market vs mass market 0:56:31 - The value of IP
2016-06-28
1h 00
The Game Design Round Table
#145: Seafall, Powering Up, and Listener Mail
It’s a celebratory show as Dirk, David, and Rob talk about the latest releases from the crew. Rob’s Legacy game Seafall is finally ready for preorder after many years of hard work and Dirk is also pleased to share that his expansion for Tesla vs. Edison - Powering Up - is up on Kickstarter and exceeding his expectations. Our always-curious listeners have provided yet more questions for the panel, and they delve into a variety of topics on digital game implementations and why Rob wants to be a cardboard screen.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@arta...
2016-05-04
57 min
The Game Design Round Table
#143: The Mailbag Tolls for Thee
Dirk, David, and Rob peek into the mailbag once again and answer your questions. After a brief celebration over the recent success of Pandemic Legacy, the trio talk about design-driven narrative and a few questions about the dirty details of rules.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-------------------------Episode Outline 0:04:41 - Tools for design-driven narrative 0:22:38 - Errata and updates for tabletop games 0:39:22 - Handling obscure or difficult rules 0:49:00 - Game design vocabulary
2016-03-30
1h 05
Three Moves Ahead
Three Moves Ahead 349: Satisfying Party Games
Rob Zacny gets together with Rabbitcon host Julian Murdoch as well as game designers Rob Daviau and David Heron to talk about party games. The term "party game" can conjure up a variety of games, from the most casual of affairs to the in-depth slog that run through the night. But how can a board game balance depth with ease of entry?
2016-03-25
1h 04
The Game Design Round Table
#141: Star Trek Timelines
Description Dirk and Rob help David celebrate the launch of his company’s game: Star Trek Timelines. Timelines was a long time in the making and is an extremely ambitious game for the mobile platform. David reviews the development process and how the team is stretching the Unity engine to its limits. We also have several listener mail questions to answer.---------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com ------------------------- Episode Outline 0:01:25 - Star Trek Timelines 0:08:35 - Blending different crews 0:21:51 - Board game genres 0:32:27...
2016-02-25
1h 06
Three Moves Ahead
Three Moves Ahead 334: Comebacks
This week on The Game Design Rountable we have Dirk, David, and Rob talking to - wait, no. This is Three Moves Ahead and Dirk - no Rob - talk to the other Rob. Rob Zacny. I don't even know any more. The days turn into nights which turn into days, nothing but podcasts. Names and titles pass me, topics upon topics. Who can keep track any more? Is this Three Moves Ahead or TGDRT? Another file on the hard drive, another show posted. Anyway, Rob Daviau and David V. Heron talk to Rob about comebacks in gaming.
2015-12-14
1h 21
The Game Design Round Table
#137: Once More Into the Mailbag
Dirk, David, and Rob tackle more listener mail in this week’s episode. We had a lot of great questions come in from our listeners that cover royalty free assets, distribution for board games, and some more from Dirk on Tesla and Edison.---------------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-------------------------Episode Outline 0:01:11 - How do you know when the mechanics are done? 0:10:53 - Not using regular distribution 0:22:25 - Using royalty free assets? 0:33:01 - Do you have any recommendations on finding royalty free assets? 0:41:37 - Wh...
2015-12-07
1h 08
The Game Design Round Table
#136: Playing Catch-up
We’re back! Dirk, David, and Rob are here again to talk about game design after a flurry of activity and travel. David is knee-deep in Star Trek Timelines and Rob is pleased with the success of Pandemic Legacy. Meanwhile, Dirk was invited to the laboratory of Thomas Edison thanks to the work he did with his game Tesla vs. Edison.---------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-------------------------Episode Outline 0:00:34 - Star Trek Timelines 0:07:02 - Game pacing 0:17:49 - Risk Legacy and Pandemic Legacy 0:27:48 - Ex...
2015-11-11
58 min
The Game Design Round Table
#135: Isaac Childres and Gloomhaven
Dirk and Rob sit down with game designer Isaac Childres to talk about his self-published and Kickstarted game Gloomhaven. Rob seems to have found the game he’s been looking for all along and has plenty of questions for Isaac, who has published several games on his own and appears to be looking at a hit with Gloomhaven.--------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com Isaac Childres - @cephalofair, cephalofair.com--------------------------------------------------------------------------------Episode Outline 0:00:19 - Gloomhaven 0:06:43 - Retirement mechanic 0:14:06 - Inspirations for Gloomhaven 0:27:40 - Publishing 0:33:12 - Previous games 0:42:51 - Pu...
2015-10-22
59 min
The Game Design Round Table
#134: Expansions and Post-Launch Support
Dirk, David, and Rob get together to talk about what happens when the game has shipped and there’s still more to do. Post-launch support can come in the form of features that were originally left on the cutting room floor, expansions to existing content, or continuations of a line with new product. All three of our panelists have experience with expansion content across different industries and share their insights with the listeners.-----------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:51 - Content at...
2015-09-29
57 min
The Game Design Round Table
#132: Rob’s Back, Time for Listener Mail
Rob is back from vacation and it’s time for some more listener mail. Is it possible to play a game that is fun but not good? Should you share your ideas with people before publishing your game?-------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:36 - Pitching to publishers 0:16:52 - Fun games that aren’t good 0:25:44 - The goals of game design 0:32:18 - How much do you share an idea before publishing? 0:40:47 - How do you take on choices in design?
2015-09-06
55 min
The Game Design Round Table
#130: Catching up and Some Listener Mail
We’re back! After a brief hiatus due to the craziness of Gen Con the crew is back to tell their stories and get caught up on all the new developments. Dirk, David, and Rob talk about Gen Con, the new collaboration between Dirk and David, and answer a little bit of listener mail.------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:05:48 - Seafall update 0:09:16 - Chronicles 0:22:51 - Star Trek 0:30:26 - Gen Con 0:40:09 - Return on investment vs artistic statement
2015-08-05
1h 03
The Game Design Round Table
#129 Daniel Solis
Dirk and Rob sit down with game designer Daniel Solis to talk about his background with card and microgames. Daniel’s games can be played all over the world and he shares his experiences with international publishers as well as crowdfunding and print-on-demand.---------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com Daniel Solis - @DanielSolis, http://danielsolisblog.blogspot.com/------------------------------------------------------Episode Outline 0:00:26 - Daniel’s background 0:07:01 - Card counts 0:11:10 - Sharing ideas 0:15:27 - Playtesting 0:18:31 - Kigi 0:22:04 - Publishers in different regions 0:33:39 - International legal matters 0:39:49 - Royalties and crowdfunding 0:53:58 - Up...
2015-07-14
1h 00
The Game Design Round Table
#128: Listener Mail 5
Dirk, David, and Rob are back to answer more listener questions about budget, toolsets, and more.------------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com Episode Outline 0:02:12 - Budget for art and assets 0:06:29 - Marketing and Kickstarter 0:21:18 - Meaningful early game moves 0:40:17 - Toolsets for game development 0:49:13 - Feedback for feedback
2015-06-30
58 min
The Game Design Round Table
#126: Collaboration
Dirk, David, and Rob get together to confirm that no person is an island, especially when it comes to game design. Collaborating with others can be challenging but also rewarding, sometimes allowing partners to bring out the best in each other. David describes his collaborations at work while Dirk and Rob talk about collaborating with others and the importance of eating with your coworkers.----------------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:01:18 - Collaboration 0:08:10 - Opinions on interface design 0:13:30 - A Dirk/Rob...
2015-06-03
1h 01
The Game Design Round Table
#124: Listener Questions
Dirk, David, and Rob get together to answer questions sent in by you, the listeners!-----------------------------------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:26 - What are your thoughts on the 4X genre and game length? 0:06:51 - Have sculpts become a commercial crutch for poor game design? 0:12:38 - Is the popularity of tabletop gaming related to the rise of digital games? 0:17:41 - What board game has replaced another game for you? 0:21:01 - What game has lost its luster as time went on? 0:24:02 - What...
2015-05-05
1h 00
The Game Design Round Table
#122: Feedback
Dirk, David, and Rob talk about all of the primary forms of feedback that developers have at their disposal. Reviews can be educational, helpful, or downright depressing. Playtesters can offer amazing insight or unwanted suggestions. Listen in to find out how to balance the good with the bad.------Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:17 - Feedback and reviews 0:15:57 - The context of reviews 0:21:39 - Previous game reviews 0:27:35 - Guided recommendations 0:33:06 - Feedback from playtesters 0:47:00 - What makes a good playtester
2015-04-07
1h 03
The Game Design Round Table
#120: Project Check-in
Dirk, David, and Rob take a moment to check in on their respective projects. Rob details his long and illustrious career as the head of marketing for his game company while David checks in with an update on Star Trek Timelines. Meanwhile, Dirk’s Kickstarter for Tesla vs. Edison is ready to go live and the question of shipping costs rears its ugly head.--------Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:33 - New York Toy Fair 0:08:22 - New roles and marketing 0:14:38 - PAX and St...
2015-03-11
1h 02
The Game Design Round Table
#118: A Seafall Review
Dirk, David, and Rob talk about the current state of Seafall and its latest strides toward completion. Rob is excited about the progress of the game and shares a look at what can happen during a player’s turn as the details of the game come into focus.--------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com------------Episode Outline 0:01:33 - Bill of materials and sizing 0:11:46 - Changes along the way 0:16:46 - A turn in Seafall 0:29:36 - A reader question
2015-02-10
54 min
The Game Design Round Table
#114: Back to the Mail Bag
Dirk, David, and Rob are back to answer more of your questions! This week’s questions cover digital integration, international design decisions, and the role of 3D printing.-----------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:52 - How do you feel about apps integrated with board games? 0:19:50 - What possibilities would you like to see in those games? 0:22:33 - Will this lead to un-playtested games? 0:29:08 - What about a hybrid microgame? 0:33:44 - What roles will exist for people with international experience? 0:42:18 - Do yo...
2015-01-13
1h 00
The Game Design Round Table
#112: 2014 in Review
Dirk, David, and Rob look back at 2014. Rob’s Kickstarter leads the way with a great success story and a view into just how crazy his life became this year. Dirk and David share their big moves from the year and look ahead to what’s coming. Finally, Dirk says some nice things about Michael Hermes, who may or may not be writing these show notes (and sounds like a swell guy).------------------------------------------------------------------------------------Contact information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:53 - Rob’s Kickst...
2014-12-30
57 min
The Game Design Round Table
#108: Funemployed and Boardgamegeekcon
Dirk, David, and Rob are on hand to talk about two topics this week. First, the progress of Rob’s current Kickstarter: Funemployed 2nd Edition. He reviews how the Kickstarter is going as well as steps he took on the front end. Next, Dirk and Rob talk about their time at Boardgamegeekcon, a convention put on by the website of the same name. Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com Episode Outline 0:00:13 - Rob’s Kickstarter 0:09:12 - Setting up a Kickstarter 0:14:26 - Boardgamegeekcon 0:21:58 - Ac...
2014-12-02
1h 01
The Game Design Round Table
#105: Mail Call
Dirk, David, and Rob Daviau are answering questions this week on topics about board game design, publishing, translations, and more!-------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:43 - What existing game do you wish you had designed? 0:04:02 - What can Eastern and Western developers learn from each other? 0:09:37 - What game design phrases make you cringe 0:15:48 - How will designers grow if creators are not from the dominant culture 0:19:31 - Can you expand on the concept of player empowerment? 0:24:31 - Should I...
2014-11-13
58 min
The Game Design Round Table
102: Get Off My Lawn
Dirk, David, and Rob get together to talk about things that bug them. Whether is the interplay of turns, the depth of a game, or the wine served at a chain restaurant, some things just aren’t fun.------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:01:08 - Rob’s adventures 0:03:03 - First person shooters 0:09:55 - Simultaneous play board games 0:18:58 - Asymmetrical turn lengths 0:23:51 - Light games 0:34:07 - New games in a group setting 0:36:19 - Backing up a turn 0:42:17 - Failure, loading screens, and tuto...
2014-10-21
1h 01
The Game Design Round Table
#99: Stuck in the Ditch
Sometimes a game design just goes off the rails. Scope creep, overly-ambitious ideas, a loss of focus… these can be devastating to any project. Dirk, David, and Rob Daviau talk about how a game can get off the right path and what can be done to get it back on track.----------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:17 - Seafall 0:03:38 - Design by committee 0:18-14 - Assessing the state of a game 0:32:25 - Big games vs small games 0:42:23 - Patching and hot fi...
2014-09-30
1h 04
The Game Design Round Table
#96: The Conventions of Conventions
Dirk, David, and Rob get together to talk about conventions. Gen Con is the star of the show as the trio talk about tips for both gamers and game designers. Everything is covered from talking with publishers to packing your bags the smart way.-------------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:01:12 - Gen Con 0:23:55 - Tips for attending conventions 0:41:45 - The big hits at Gen Con 0:53:41 - Favorite conventions
2014-09-09
1h 03
The Game Design Round Table
#92: Et tu, Brute?
Dirk, David, and Rob get together to talk about the betrayal as a game mechanic. Betrayal can bring out the worst in people - yelling, table flipping, and even physical violence. So why does it still get into so many games, and what makes it a compelling mechanic?---------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:28 - Betrayal! 0:04:41 - The mechanics 0:12:34 - Betrayal at House on the Hill 0:29:46 - Risk 0:36:36 - The most dastardly of betrayals 0:43:39 - Bang! and Werewolf 0:54:40 - Seafall
2014-08-12
1h 01
The Game Design Round Table
#88: What You Don't Know Can Hurt You
Dirk, David, and Rob get together to talk about information. What are the advantages and disadvantages of perfect information games? How much is “enough” for each player to know? And how does Monopoly cause fist fights?--------------------------------------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:53 - Fog of war and limited information 0:05:31 - Information and scoring 0:14:23 - Game length 0:33:07 - Seafall 0:37:40 - Good examples of hidden information 0:45:50 - War Stories
2014-07-15
1h 04
The Game Design Round Table
#84: Marketing
Dirk, David, and Rob talk about the the importance of marketing. How important is it and how do the numbers compare between tabletop and the digital realm? And what’s the Wil Wheaton factor?----------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:56 - Marketing at Hasbro 0:08:20 - Marketing and conferences 0:12:18 - The differences between tabletop and digital marketing 0:21:01 - Data 0:26:54 - Pricing 0:33:38 - Theme and marketing 0:41:25 - Copycats and “inspired by” 0:51:43 - Marketing as independence 0:54:52 - Wil Wheaton gets his own bullet point
2014-06-20
1h 07
The Game Design Round Table
#80: Anticipation and Expectations
This week Dirk, David, and Rob go over the process that leads up to experiencing the game. From first hearing about it and finally unboxing it, what matters the most to designers and players? And just how many of our regular panel are old-school D&D nerds? (Hint: all of them.)----------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:26 - Early announcements and Seafall 0:11:46 - Expectations and age 0:19:00 - Boxes and graphic design 0:34:32 - Opening the box 0:45:05 - Time to play the game 1:04:30...
2014-05-21
1h 10
The Game Design Round Table
#77: Prototyping
Dirk, David, and Rob get down to the nitty-gritty about prototyping their game concepts, both on the digital side and the tabletop side. What does a good prototype look like, and more importantly: how is one actually made?------------------------------------------------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com, David Heron - @DavidVHeron, Rob Daviau -@RobDaviauGamer, hello@robdaviau.com------------------------------------------- Episode Outline 0:00:58 - Working with the family 0:09:36 - Resolution and detail 0:15:46 - Digital prototyping 0:23:28 - Prototyping a licensed game 0:27:30 - Prototyping different components 0:42:22 - Playing prototypes
2014-04-29
53 min
The Game Design Round Table
#75: Infinite Loop
Dirk, David, and Rob get together to discuss the perceived value in infinitely replayable games. Where did this notion come from? The trio discuss collectible card games and Minecraft alongside normal tabletop games to get to the bottom of infinity.-----------------------------------------------------Contact InformationDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeronRob Daviau -@RobDaviauGamer, hello@robdaviau.com--------------------------Episode Outline0:01:22 - What is the origin of the “infinite game” concept?0:07:04 - The Cult of the New0:13:40 - CCGs0:22:04 - Game exploits and replayability0:30:58 - Expansions0:39:44 - Short and single-play digital games
2014-04-15
58 min
The Game Design Round Table
#72 Playtesting
Rob Daviau returns to the show to talk to Dirk and David about playtesting and the challenges of getting good feedback. Are core gamers good playtesters? How much playtesting is necessary? The show concludes with a discussion on the covenant between games and their players - how many playthroughs are “enough”?-------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeronRob Daviau - @RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------Episode Outline 0:00:46 - Playtesting Seafall0:09:45 - Playtesting and CCGs0:19:22 - Prototypes0:36:45 - Getting the right feedback0:39:10 - The creativity in boardgames0:45:58 - Shorter experiences
2014-03-25
55 min
The Game Design Round Table
#67: Game Phases & Pivots
Rob joins Jon and Dirk to discuss phases (the early game, the late game, etc.) and ‘pivot points’, which are moments when focus shifts from one aspect of a game (such as economic engine building) to another (scoring points). Some of the titles brought up during the conversation include Chess, Monopoly, Dominion, Lords of Waterdeep and Zimbabwe, the game that got Rob thinking about this topic.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comRob Daviau - @RobDaviauGamer, Rob.Daviau@IronWallGames.com---------------------------Episode Outline0:00:22 - Pivot Points0:15:00 - Pacing Poin...
2014-02-17
58 min
The Game Design Round Table
#63: Theme
Rob Daviau pays a visit for a discussion about theme. How much theme is enough? How much is TOO much? How do you actually translate theme into gameplay mechanics. And heck, what IS a ‘theme’, anyways?---------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comRob Daviau - @RobDaviauGamer, Rob.Daviau@IronWallGames.com---------------------------Episode Outline0:00:58 - How much theme is enough?0:06:42 - Translating theme into gameplay0:18:40 - Steering the theme0:22:25 - Bad themes0:27:37 - Choosing your themes0:35:48 - Shared themes0:42:00 - Themes in games we’ve played0:55:22 - What IS a them...
2014-01-20
1h 01
The Game Design Round Table
#56: ‘SeaFall’ & Legacy Design. With Rob Daviau
Jon and Dirk are paid a return visit by first-ever TGDRT guest Rob Daviau to talk about ‘SeaFall’, his new exploration legacy tabletop game, Rob’s company ‘IronWall Games’, and his hopes for further innovation in the genre he helped create.--------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comRob Daviau - @RobDaviauGamer, Rob.Daviau@IronWallGames.com--------------------------Episode Outline0:01:00 - Balancing Risk: Legacy0:06:06 - SeaFall0:11:44 - Core mechanics0:15:30 - Victory & legacy0:27:24 - Balancing legacy VS individual playthroughs0:35:19 - Exploration0:40:36 - How do you design a legacy game?0:52:55 - Inspirations behind Sea...
2013-12-02
1h 14
The Game Design Round Table
#2: Memory, Innovation and Being an Indie. With Rob Daviau.
Risk: Legacy designer and newly-minted indie game design company owner Rob Daviau joins Dirk and Jon to talk about a wide-range of topics including memory and persistence in games, innovation, and starting your own game company. Spelunky, Stone Age, Lords of Waterdeep, Civilization and other games are discussed.
2012-11-20
1h 34